Neutral is your normal state when no special Mood is active. There are no special bonuses or penalties associated with being Neutral.

Friendly is Everlife's social Mood; in this state players can interact with Friendly Locations throughout Second Life. Friendly Locations contain special Friendly Beacons. When a Friendly player connects to a Beacon, the location becomes a Friendly Zone for that player.

While connected to a Friendly Zone:

  • Normal stat decay stops and every 10 minutes, the player receives a +1 to all of their stats.

  • Players can earn 3 XP for every 30 minutes of qualifying Friendly activity: up to 9 XP per day.

  • During longer visits, the Beacon may ask for a simple proof-of-life response to make sure the player is still there.


Happy is one of Everlife's special Player Moods. Happy meals may restore stats depending on the individual meal. The Mood itself does not automatically determine how many stats a meal restores; different meals can have different effects.

Sick works differently from the five normal Moods; it isn't a Mood you deliberately activate. Instead, Everlife considers you Sick whenever one of your four core stats - Energy, Health, Hygiene, or Social - falls below 50. Sick overrides your normal displayed Mood until your stats recover. As your condition gets worse, additional activities become unavailable:

  • Below 50: You are too sick to explore and cannot use PING.

  • Below 30: You are too sick to farm or take care of your animals.

  • Below 10: You are too sick to cook.

Friendly Locations and certain foods can help restore your stats.

Be careful with allergies, too! Eating something containing your Everlife allergy can cause a major Health and Energy loss and make you Sick very quickly.


Curious is Everlife's exploration Mood. While Curious, your effective Perception (based off your Everlife level) is doubled. Perception increases the distance from which PING can detect Adventure locations.

Curious players also get another exploration bonus; the Everlife HUD’s PING button’s cooldown period is reduced to 15 seconds (instead of the normal 30). In addition  to a shorter cool down, Adventures can contain special Curious clues that reveal additional hints, details, or rabbit holes.


Inspired is a special Mood that gives your avatar a temporary break from the normal pressures of Everlife. While Inspired, your normal Energy, Hygiene, Social, and Health decay is effectively suspended. This makes Inspired especially useful when you want some uninterrupted time to explore, cook, farm, socialize, or Adventure.